Set Screen.orientation to one of the above orientations, or use ScreenOrientation.AutoRotation to control the screen orientation. The device is in landscape mode, with the device held upright and the home button on the left side. The device is in landscape mode, with the device held upright and the home button on the right side. The device is in portrait mode but upside down, with the device held upright and the home button at the top. The device is in portrait mode, with the device held upright and the home button at the bottom. Orientation can be one of the following: Orientation Retrieve device orientation by accessing the Screen.orientation property. Detecting a change in orientation or forcing a specific orientation is useful for creating game behaviors that depend on how the user is holding the device. #PIRATED UNITY ASSETS ANDROID#More info See in Glossary and Android devices. You can control the screen orientation of your application on both iOS Apple’s mobile operating system. You can also download the plug-in source code from its GitHub repository. More info See in Glossary for an example of how you can integrate this functionality into your Unity application. Offers a wide variety of assets, from textures, models and animations to whole project examples, tutorials and Editor extensions. More info See in Glossary on the Asset Store A growing library of free and commercial assets created by Unity and members of the community. NET assemblies created with tools like Visual Studio) and Native plug-ins (platform-specific native code libraries). There are two kinds of plug-ins you can use in Unity: Managed plug-ins (managed. #PIRATED UNITY ASSETS VERIFICATION#See the Google Play Application License Verification example plug-in A set of code created outside of Unity that creates functionality in Unity. To get licensing information about users and prevent piracy, Google offers a service called Google Play Application Licensing. Returns the operating system name and version. This often includes the manufacturer name and model number (for example, “LGE Nexus 5 or ”SAMSUNG-SM-G900A"). If these strings have no values, Unity returns. #PIRATED UNITY ASSETS FOR ANDROID#For Android devices, Unity tries to read device_name and bluetooth_name from secure system settings. For more information, see Android developer documentation on ANDROID_ID. More info See in Glossary: ScriptĪlways returns the md5 of ANDROID_ID. To access device-specific properties, use these scripts A piece of code that allows you to create your own Components, trigger game events, modify Component properties over time and respond to user input in any way you like. For more information, see Handheld.StartActivityIndicator. Mobile operating systems have built-in activity indicators your app can use during slow operations. Devices without vibration hardware ignore this call. You can trigger a vibration by calling Handheld.Vibrate. Accessing device-specific features and propertiesĪpps can access most features of an Android device through the Input and Handheld classes. See documentation on Platform dependent compilation to learn more. Note: For cross-platform Projects, use the UNITY_ANDROID #define directive to conditionally compile Android-specific C# code.
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